Update #5 (March 6)


We are entering the week of March 7, and are working towards the next two milestones; the Beta release and playtesting results. We have put together a survey for play-testers to answer that will focus primarily on their insights about the game's difficulty, aesthetic, and controls (how satisfying or intuitive the controls are). Our primary focus for the art students in the upcoming two weeks is finishing the graphic assets such as comics and in-game models for our game to use as we are currently still using preset Unity assets that are making our game far too large. Our focus for Le Shen, our resident DJ, is to make BGM for our levels 1 and 2, which we are sure are going to be amazing just like the menu and tutorial level BGM! For Devs, we are settling with the scoring system to give our game an element of replayability and also extend our levels, as well as setting up the scene transitions for the additional comics we are going to get.


Contributions:

Dev:

Xuyan Ding(Kevin): Create the playtest survey sheet. Worked with Jia on UI and integrated animations from Shannen into Unity.

Javan Graham: Worked on the core code logic behind typing mechanics and populated shooting and parkour level.

Jia Zhao: Worked on the scene transitions, game UI. Create the playtest survey sheet.

Art:

Shannen Guntoro: Worked on updated character models and animations.

Anantha: Worked on arts and models for the kitchen part of the tutorial level. Worked on the comic for cut scenes.

YunTing He: Worked on the comic for cut scenes and the model art for the last level.

Music:

Le Shen: Background music and sound effects.

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