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Final Dev Update #9 (April 04)
March 29, 2022
by
jasonzhao323@gmail.com
We are entering our final week of the course as the Devs stop working before the OCAD students since we started the course two weeks prior. This week, we are focusing on merging our final changes with...
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Playtest Report
March 21, 2022
by
jasonzhao323@gmail.com
Typing of the Day Playtest report Playtesting session #1: This playtest was performed with members from the University of Toronto Game Development Club through the Parsec Application and the alpha rel...
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Update #7 (March 20)
March 20, 2022
by
jasonzhao323@gmail.com
We have just updated our game according to the feedback we have received from the two playtesting sessions that we participated in. The feedback we received was constructive and allowed us to refine o...
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Update #6 (March 12)
March 11, 2022
by
jasonzhao323@gmail.com
This week, we finished our Ubisoft playtest session and received some very useful feedback that will allow us to refine our game by the Beta release, and we will be spending the next week to implement...
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Update #5 (March 6)
March 06, 2022
by
jasonzhao323@gmail.com
We are entering the week of March 7, and are working towards the next two milestones; the Beta release and playtesting results. We have put together a survey for play-testers to answer that will focus...
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Update #3 (Alpha Release)
March 01, 2022
by
jasonzhao323@gmail.com
The date is March 1st, 2022, and we have just finished an extraordinarily scuffed alpha release presentation as our project is far too bloated to be able to upload onto itch.io. Nevertheless, we have...
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Update #2
February 18, 2022
by
jasonzhao323@gmail.com
It is currently the day before our meeting with Karthik and we are making good progress on the game, the game design ended up not being anywhere close to how we envisioned it in the first place but I...
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Design Document
February 12, 2022
by
KevinDing
This is our design document. Contributions: Every team member contributed to the making of this design document...
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Proof Of Concept
February 06, 2022
by
jasonzhao323@gmail.com
We have two separate projects to demonstrate the functionality of our core mechanics. The first portion of the video shows a basic level design that we will use that employs basic assets, and the seco...
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Creative Brief
February 06, 2022
by
jasonzhao323@gmail.com
Attached is our creative brief of the project!...
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Update #1
February 06, 2022
by
jasonzhao323@gmail.com
We have run into major problems while designing the levels around our typing based game and were considering switching the core mechanic of our game, but upon reflection with Steve we have decided to...
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