Final Dev Update #9 (April 04)
We are entering our final week of the course as the Devs stop working before the OCAD students since we started the course two weeks prior. This week, we are focusing on merging our final changes with Javan making huge and interesting changes to the words that the player is prompted to type and Kevin making changes to the parkour and city levels as well as adding new animations. Jia finished up UI elements and created animations for score updates, and the OCAD students are giving us models and comics to use. The final playtest session we had helped us fix a lot of inconsistencies and errors about our game and we feel that it is much more satisfying and smooth to play now compared to when it was in the alpha release.
We have come a long way and will be eagerly awaiting the final evaluation now!
Contributions:
Dev:
Xuyan Ding(Kevin): Worked on shooting level reworked model integration, and score UI, and extended the parkour level, tweak the cutscene so it works in build.
Javan Graham: Changed the route for shooting level, and added a typing event to the parkour level.
Jia Zhao: Worked on the scoring system, and polished the UI (pause menu, main menu, and overall UI).
Art:
Shannen Guntoro: Shooting level models and cutscene comics.
Anantha: Shooting level models and cutscene comics.
YunTing He: Worked on cutscene comics.
Music:
Le Shen: Added extra sound effects.
As of now, dev team will take a break, still working on the project but mainly polish, art team will take over.
Future responsibility for art team:
-Implement building assets for 1st (Shooting) level (**Completed, April 2nd **)
-Establish comic cutscene style/ Assign the pages to be drawn (**Completed April 4th**) (Shannen (pg.1-6),Yun Ting (pg.7-9), Anantha (pg.10-12))
-Send in and implement the cutscenes (**Completed April 7th**) -Sizzle Reel/ Trailer (**Still in Progress**)
Get Type-To-Win
Type-To-Win
A first-person typing game.
Status | In development |
Author | KevinDing |
Genre | Adventure |
Tags | Singleplayer, Typing |
More posts
- Playtest ReportMar 21, 2022
- Update #7 (March 20)Mar 20, 2022
- Update #6 (March 12)Mar 11, 2022
- Update #5 (March 6)Mar 06, 2022
- Update #3 (Alpha Release)Mar 01, 2022
- Update #2Feb 18, 2022
- Design DocumentFeb 12, 2022
- Proof Of ConceptFeb 06, 2022
- Creative BriefFeb 06, 2022
Leave a comment
Log in with itch.io to leave a comment.